Getting Around
Homes, warps, random teleports, and player-to-player teleports, plus the one rule that blocks them all: combat.
Homes​
/homes
Opens your home grid. Click a saved home (a colored bed) to teleport there after a short warmup. An empty slot (a white bed) lets you name a new home and pick a bed color for it.

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Delete a home from its tile (with a confirmation).
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How many homes you get depends on your rank:
Rank Homes No rank 4 +5 ++6 +++/ media7
Slots above your rank show as a locked pane (Unlock with +).
Warps​
/warps
Server-wide warps set by staff. Click one to teleport there (after a warmup).
Random teleport​
/rtp
Pick a dimension, Overworld, Nether, or End, and get dropped at a random safe spot in the wild. Great for finding fresh, unlooted land. The teleport runs after a warmup and finds solid, non-dangerous ground for you.

Teleport to players​
| Command | What it does |
|---|---|
/tpa <player> | Ask to teleport to them. |
/tpahere <player> | Ask them to teleport to you. |
/tpaccept | Accept the pending request. |
/tpdeny | Reject it. |
- Requests expire after 60 seconds.
- Players can allow auto-accept for
/tpain their Settings, in that case you're teleported without them clicking./tpaherealways needs an explicit accept.
The warmup​
Home, warp, RTP, and TPA teleports all use a short stand-still warmup (about 5 seconds). A blue bar counts it down. It's cancelled if you move to another block, take damage, or log off, so you can't cheese it mid-fight.
Combat tag — the catch​
Deal or take PvP damage and you're combat-tagged for 15 seconds (so is the
other player). While tagged, a red bar shows the countdown and all teleports
are blocked, no /home, /warp, /rtp, or /tpa to escape a fight. The tag
refreshes every time you're hit.
You can't teleport your way out of a losing fight. Plan your escape before someone swings at you.