Settings
Tune how the server treats you.
/settings

Privacy scopes​
Each of these cycles through Everyone → Circle → Nobody (see Social):
| Setting | Controls | Default |
|---|---|---|
| Public chat | Whose chat you see | Everyone |
| Private messages | Who can /w you | Everyone |
| Teleport requests | Who can /tpa to you | Everyone |
| Auto accept TP | Who is auto-accepted | Nobody |
| Invites & requests | Who can invite/friend/follow you | Everyone |
Toggles​
| Toggle | Effect | Default |
|---|---|---|
| Night vision | Permanent night vision, kept through join, death, drinking milk, and a totem | On |
| XP bar | Show your level XP bar on screen | On |
| XP chime | Play a soft chime when you gain XP | On |
| Mob spawning | Let common hostile mobs spawn near you | Off |
| Phantom spawning | Let phantoms target you | On |
| Sneak droppings | Leave a little something when you sneak (Fecal matter) | On |
| Fast AH buying | Skip the buy confirmation (+ only) | Off |
| Hidden tab name | Obfuscate your name in the tab list (+ only) | Off |
| Discord feed | Post your wins to Discord (linked only) | On |
| Discord friend ping | Ping friends when you hop on (linked only) | On |
| Discord reminders | Ping you before a daily or streak lapses (linked only) | On |
remarque
Mob spawning stops the common wandering hostiles (zombie, husk, drowned, zombie villager, skeleton, stray, bogged, parched, creeper, spider, witch, enderman, pillager, ghast) from spawning near you. Animals, neutral mobs, and the hard/special mobs (warden, blaze, wither skeleton, hoglin, guardians, breeze…) still spawn, so the world stays interesting. It is permissive too, mobs are only blocked if every nearby player has turned mobs off. One person wanting mobs is enough for them to spawn.