Progression & Rewards
The server is full of free reward streams. Here's every ladder worth chasing.
Daily quests
/daily
You get 3 quests each day, drawn from a pool. Each one is a short, satisfying bite, about 10 to 20 minutes of active play, not a whole session. Claim each reward in the menu, and clearing all 3 pays a $175,000 bonus. Every quest is hands-on play you can do solo: gathering and combat, not market busywork.
The pool:
| Type | Examples |
|---|---|
| Sell | Sell 500 / 1,000 / 1,500 items |
| Mining | Mine 300 / 500 / 700 blocks |
| Woodcutting | Chop 200 / 350 / 500 logs |
| Farming | Harvest 400 / 700 / 1,000 crops |
| Combat | Slay 40 / 70 / 100 monsters |
| Crates | Open 1 / 2 / 3 crates |
Most quests pay Money; crate quests pay Shards ★; and the toughest combat quest (slay 100 monsters) drops a Common Key. On a long quest, your progress pings in chat every 10% so you can track it without opening the menu.
Reroll a quest you don't like
Not in the mood for today's mining quest? Reroll it. In /daily, every quest
you haven't finished yet has a Reroll button that swaps it for a different
one, always a new kind of task, never one you already have that day. You get 2
rerolls a day, and they refresh at reset.
Rerolling a quest wipes any progress on it, and you can't reroll one you've already completed. So reroll early, before you've sunk work into it.
When you finish a daily, the whole server sees it in chat, and you're reminded how many you have left when you join and every 30 minutes. Clear all three and everyone hears about it.

Tutorial
/tuto
A one-time checklist (see Getting Started). Each required step banks $1,750, paid out when you finish, $31,500 total.
Daily login calendar
A reward menu pops up when you join. It's a 7-day escalating cycle:

| Day | Reward |
|---|---|
| 1 | $7,000 |
| 2 | 50 ★ |
| 3 | $21,000 |
| 4 | 120 ★ |
| 5 | $49,000 |
| 6 | 250 ★ |
| 7 | Amethyst Key |
Then it loops. Log in daily to keep climbing.
Loyalty milestones
The same menu tracks your total logins (this one never resets, even if you miss a day). Hitting a milestone lights up a key to claim in the menu:
| Total logins | Reward |
|---|---|
| 30 | Crimson Key |
| 60 | Gold Key |
| 100 | 3× Amethyst Key |
Levels
/levels
You have a level that grows from everything you do, no paying required. You
earn XP from playing: mining, chopping, farming, killing monsters, PvP kills,
selling, buying and filling orders on the market, opening crates, trading, spawners,
finishing dailies, joining events, and just being online. Mining XP depends on the
ore: stone gives the least, and diamond and ancient debris the most, so digging up
rare blocks levels you faster. Combat XP depends on the monster: a tougher mob is
worth more. Selling and buying scale with the value of the deal.
An XP bar on your screen shows your progress to the next level, with exactly
how much XP you just gained and its source in parentheses (e.g. (+8 Mining)).
Toggle the bar, or just its chime, in Settings.
XP rewards real gathering, not loops. Breaking a block you (or anyone) placed,
or one a cobblestone generator made, gives no mining or chopping XP, so
placing and re-mining the same blocks won't level you. Farming is unaffected: planting
and harvesting your crops pays normally. Trading, buying and filling orders with the
same player only pays XP once every few minutes, so looping deals back and forth
won't farm levels either. Sending money with /pay gives no XP.
There are 100 levels. When your XP tips you over a level, the whole server
hears about it in chat. The rewards are not handed to you, though, you go
collect them in the /levels menu:
- Every level pays Money and Shards (they grow as you climb).
- Every 10th level (10, 20, … 100) also drops a big bonus: a crate key (cycling Common → Prime → Crimson → Gold → Amethyst as you climb) plus a temporary amethyst item, and unlocks a level title. The amethyst toy scales with the level, from the lighter gadgets early to the strongest later.
Open /levels, and any reached level whose reward you haven't taken glows,
click it to claim. The menu opens centered on your current level; scroll with the
arrows to see the whole ladder.
Weekly leaderboard
Every week, the top 3 players in each of seven categories earn a Crate Key: money earned, shards earned, kills, deaths, K/D, playtime, and levels gained (the same seven you can sort the weekly board by). You win one key even if you top several categories, so it never snowballs, and it matches your best placing anywhere that week: #1 an Amethyst Key, #2 a Gold Key, #3 a Crimson Key. Prizes are handed out when you're online, or held for your next login, with a message naming the board and placing that earned it. When the week rolls over, chat also gets a quick spotlight on one random category's top 3. The full breakdown of all seven boards, with winners pinged, is posted in Discord.
The same seven categories run for teams too, added up across every member (see the team board). A top-3 team wins its members the same key, one each, on top of anything they win individually. The team that tops Kills also gets a 🏆 team of the week badge on its roster for the following week.
Titles
/titles
35 cosmetic titles that show in chat, on your nameplate, and in the tab list.

- 10 are earned from levels, unlocked as you reach levels 10, 20, … 100 (Rookie → Legend).
- 10 are bought with Money: Saver $70k, Trader $350k, Dealer $700k, Broker $3.5M, Rich $7M, Baron $35M, Tycoon $70M, Mogul $350M, Magnate $700M, Emperor $7B.
- 10 are bought with Shards: Miner 100★, Digger 500★, Delver 1k★, Keeper 2,500★, Hoarder 5k★, Crystal 10k★, Geode 25k★, Jewel 50k★, Radiant 100k★, Prism 250k★.
- 5 more are bought with Shards: Gilded 500★, Opulent 2,500★, Chroma 10k★, Astral 50k★, Apex 250k★.
A bought title is yours for good, it never disappears if you spend afterwards. Equip one to wear it; the equipped title glows in the menu.