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Getting Around

Homes, warps, random teleports, and player-to-player teleports, plus the one rule that blocks them all: combat.

Homes​

/homes

Opens your home grid. Click a saved home (a colored bed) to teleport there after a short warmup. An empty slot (a white bed) lets you name a new home and pick a bed color for it.

The /homes grid showing set homes as colored beds, an empty slot, and a rank-locked slot

  • Delete a home from its tile (with a confirmation).

  • A home outside the world border can't be used. Save a new one inside, see Moving Your Base.

  • How many homes you get depends on your rank:

    RankHomes
    No rank4
    +5
    ++6
    +++ / media7

Slots above your rank show as a locked pane (Unlock with +).

Warps​

/warps

Server-wide warps set by staff. Click one to teleport there (after a warmup).

Random teleport​

/rtp

Pick a dimension, Overworld, Nether, or End, and get dropped at a random safe spot in the wild, never too far from other players:

DimensionWhere you can land
OverworldUp to 6,000 blocks from spawn, never right on top of it
NetherUp to 6,000 blocks from the center
EndThe outer islands, between 1,024 and 6,000 blocks out

The teleport runs after a warmup and finds solid, non-dangerous ground for you, never in the water or a lava lake. After a drop there's a short 30-second cooldown before you can /rtp again.

The /rtp Drop in the wild dimension picker

Dying without a bed​

Die with no bed and no respawn anchor and you don't wake up at spawn: you're dropped at a random safe spot in the wild, exactly like /rtp, with a starter chest placed a few blocks in front of you under a beam of light. Basic tools, food and a few blocks, enough to walk home.

astuce

Sleep in a bed as soon as you build one. Then death puts you back in your base instead of somewhere you've never seen.

Teleport to players​

CommandWhat it does
/tpa <player>Ask to teleport to them.
/tpahere <player>Ask them to teleport to you.
/tpacceptOpen the request menu to accept or decline.
  • Requests queue up, so several people can ask you at once without one overwriting another.
  • /tpaccept opens a menu of everyone waiting: click a head to see who it's from and which way it teleports, then Accept or Decline. You always see what you're answering before you commit, so there's no separate deny command.
  • Requests expire after 60 seconds.
  • Players can allow auto-accept for /tpa in their Settings, in that case you're teleported without them clicking. /tpahere always needs an explicit accept.

The /tpaccept menu with a head per waiting request, showing the sender and teleport direction

The warmup​

Home, warp, RTP, and TPA teleports all use a short stand-still warmup (about 5 seconds). A blue bar counts it down. It's cancelled if you move to another block, take damage, or log off, so you can't cheese it mid-fight.

Combat tag — the catch​

Deal or take PvP damage and you're combat-tagged for 15 seconds (so is the other player). While tagged, a red bar shows the countdown and all teleports are blocked, no /home, /warp, /rtp, or /tpa to escape a fight. Firework rockets are also blocked while tagged, so you can't boost away on an elytra. The tag refreshes every time you're hit.

attention

You can't teleport your way out of a losing fight. Plan your escape before someone swings at you.

Logging out in combat​

Quitting while combat-tagged does not save you. The moment you disconnect you die on the spot: your whole inventory and XP drop where you stood, and you come back empty-handed. Whoever last hit you gets the kill, its Shards, and any bounty on your head, exactly as if they'd finished you off. This holds whether you close the game, rage-quit, or lose connection, and it applies inside events too.

A normal server restart never counts, so you're only ever punished for running.